High Hell is a fast-paced first person shooter that has you kicking down doors and shooting dudes. The game has you start on the rooftops of various buildings where a gang is doing dastardly deeds, and it is up to you to kick ass (or doors) and chew gum. The game has a speed running emphasis and each level is filled with side objectives like burn all of money, kill everyone, and something specific to that level. Then when you are finished kicking ass, you jump off of the building to complete the level.
I will save the best for The Free (again), but when it comes to this game there are a few things I enjoyed about the game. The game had a wacky sense of humor that at least didn’t make me cringe, and I really liked its art style. The best way I can describe its art style is cel-shaded with an emphasis on pink and grey. It almost reminded me of pop art, and I quite liked it.
When it comes to the gameplay, I really liked the game’s level design. The game offers multiple ways of getting around the level, including some secret passages. The levels did have some choke points here-and-there, but for the most part the levels felt open and gave a sense of freedom as to how you want to tackle each level. Finally, I thought the boss fights, though easy, was a nice way to break up the gameplay.
Where to begin. For starters, if you think this blog is short, it’s because I had very little to work with. High Hell is shortest game I have every played that costs money. It took me about an hour to complete. I finished the game before I even started writing my notes on it. Not only that, for me I didn’t find a lot of replay value. Remember when I talked about how the game has multiple things to do like burn money and kill everyone in the level? None of that is displayed in level select. So the only thing to do again is to try to get a faster time. Now I get that there is a speed running emphasis to this game; but of all of the speed running games I have played, this one is the shortest.
The reason why I haven’t talked about gameplay a whole lot is because there is very little to talk about. You have a gun, you kick doors instead of opening them, and you shoot bad guys. The most variety I got out of the gameplay were the different enemies to shoot at. Now I’m not saying this game has to have an x amount of weapons with upgrades or anything like that, but when it comes to a game as simple as this I expect for it to at least be a ‘really good one of those’ to stand out from the rest of the crowd, and this game didn’t do that. This game just felt like ‘a fine one of those.’ My time with the game wasn’t bad, but there was nothing to differentiate it from any other basic shooter I have played. I also hit some other issues with the gameplay. While I did enjoy the wacky objectives, everything boiled down to ‘press the interaction button on this thing’ or ‘kill this guy.’ Because of that, the objectives took a back seat, which is a shame because that could’ve been the one thing the differentiate the gameplay (besides the boss fight). Also, for a game about being fast I found playing super slow almost works better for me. The game has a system where whenever you kill an enemy, you gain a small amount of health back. But I found the balance between health loss and health gain to be at a point where I found myself taking cover and taking it slow just as much as going fast.
The thing I am trying to get at here with the lackluster gameplay and short run time is the biggest issue I had with the game. So big, it almost became my Free, but I thought the aspect I chose was more interesting. The issue at hand is that the game feels like a flash game. Honestly, I have played flash games with more variety and substance than this game. This game has little to offer in terms of being a free browser game, so to see it’s something that charges money feels especially poor.
This section is meant to be a wild card, but it seems to only be about the best aspects of a game. Really, it’s about what caught my eye, but I guess it’s only the positives things that do. The flash game aspect was close though. But that’s besides the point. What is the thing I chose about this game? The loading screens.
The most notable thing (and maybe the only notable thing) about this game are its loading screens. Its loading screens consist of various interactive things to do, like poking at squirming hot dogs or to move the mouse around to have dudes lift weights. These loading screens served as multiple things to me. It played to its art style and wacky humor well, and they were a nice break between levels. The one thing I wish the game did have was a loading screen selection menu. The one thing that did make me go back and try levels was to beat them just so then I can get back into a loading screen. They were fun and I wish more games had them.
In conclusion, I would say High Hell is a forgettable experience. I think it is a fun game for speed runners, but I think even for them there are too many limitations to the game to truly make it a speed running gem. My rank on the game is that it is only worth the price of free. I was close to saying it isn’t even worth free, but I didn’t have a bad time with the game and it’s too short to even understay its welcome.
That’s going to wrap it up. Thank you all for reading and tune in next time for another free game.