Four Game/Movie Releases
Remedy’s latest title, Control, follows Jesse as she enters a building owned by The Federal Bureau of Control called The Oldest House, which is essentially this game’s version of S.C.P. As a fan of Remedy games, anything new coming from them is already enough to get excited, but this game goes above and beyond for me with its wildly intriguing setting and interesting combat. Control released on the 27th for PS4, Xbox One, and PC.
The PvPvE swamp shooter has finally crawled its way out of early access. I talked about this game recently with a blog about the game’s tension, so I won’t get too much into it. Honestly, I am not the biggest fan of some of the directions 1.0 has taken in regards to microtransactions, but I think the game I have fallen in love with is still there. The 1.0 update isn’t all bad though, as for trio squads are now available. Hunt: Showdown came out of early access on the 27th and is out for PC and Xbox One.
Rad is a top-down rogue-lite that has you surviving and mutating in a post-post-apocalyptic world. I’m usually down to play a fun top-down game, and this game looks like a good one of those. The interesting aesthetic and varied mutations seem like a lot of fun to play and be around, and the rogue-like nature to the levels means more replayability. Rad released on the 20th for all four systems.
Remnant: From the Ashes
Remnant: From the Ashes is a third-person souls-like shooter that tasks you with surviving in a post-apocalyptic world filled with supernatural beings. This is another game that I own (which you can see at the bottom), and I have had a great time with the game so far. The game does a good job at blending Souls combat with guns, and the levels being randomized in terms of layout, enemy placement, and bosses adds a level of replayability. Remnant released on the 20th for PS4, Xbox One, and PC.
Three News Stories
Gamestop recently laid off 120 employees due to their “restructuring plan,” representing 14% of company headquarter employees. Among this group of 120 are seven editors of Game Informer, the video game magazine company owned by Gamestop. The seven editors are Matt Bertz, Javy Gwaltney,, Imran Khan, Elise Favis, Jeff Marchiafava, Kyle Hilliard, and Suriel Vazquez.
As the result of this, The Big Short investor Michael Burry is buying up stock in the company. Burry believes the “balance sheet is actually in very good shape” and now currently owns 3% of the shares of the company. He also believes the next generation of consoles will have physical optical disk drives, which he believes will get people back in the stores. I would say it is a bad idea to invest into Gamestop, but he also did invest against the housing market despite its positive outlook at the time.
Gamestop is a quickly-sinking ship, and anyone on board is at risk of a similar fate. I hope the 120 employees find their footing in this troubling time for the company.
The company known for episodic adventure games is making a comeback, though not everything is the same as before. LCG Entertainment purchased Telltale Games, and they are planning on ditching some of the catalog and starting up some new licenses. This new Telltale will be in Malibu, and is headed by Galaxy Pest Control’s Jamie Ottilie and Havok’s Brian Waddle.
The plan is to make similar games to the ones they made before, but there are a few key differences. While some of the Telltale staff is returning, they will currently be hired as freelancers with possible positions in the future. They also plan on bringing back some expired licenses and maybe starting up some new ones.
There were a lot of issues surrounding the management of the company, so let’s hope they get it right this time.
Over the course of one day, three accusations of sexual assault were made against three video game industry workers. The first case is by Nathalie Lawhead, who in a blog post stated Elder Scrolls composer Jeremy Soule raped her in 2008. The second one to come out is Zoe Quinn, who accused Night in the Woods developer Alex Holowka of abuse. The third person is Adelaide Gardner, who accused Splash Damage programmer Luc Shelton of physical abuse.
Jeremy Soule has since had another accuse him of similar acts, and he has denied both claims. Luc Shelton has not responded to any of the allegations yet. The most tragic of the three, though, is Alex Holowka, who committed suicide after being let go from the company he co-founded.
Sexual and physical assault cases should not be taken lightly, and I hope all of these are being carefully considered and examined.
The first blog in this time period is my review on City of Brass, the first-person Arabian-themed rogue-lite. Even though the game has a few exciting components to it (Arabian Nights theme, ex-Bioshock developers, etc.), City of Brass is a disappointing, monotonous, and at-times frustrating game. The game is well polished, and the combat is made interesting with the whip, but the frustrating amount of traps and the lack of gameplay variety or progression makes the game a slog. In the end, I gave the game two-and-one-half stars out of five, and I would not recommend this game to anyone looking for a rogue-lite.
The next installment of Call of Duty is just around the bend, which means it’s time for my thoughts on any alphas and betas I can get my hands on. In this case, I tried out the most recent alpha that is all about their newest two-versus-two mode, titled Gunfight. I really enjoyed the mode, as for it strikes a solid balance between casual and strategic. Also, I am a fan of the game’s more tactical and slow approach to the game compared to last year’s more fast-paced approach. This demo only showed a tiny bit of what this game is; but from what I have played, I can say that this game is shaping up to be a fan-favorite game.
Remnant: From the Ashes
I recently picked up Remnant: From the Ashes, which I would best describe as a third-person Souls-like with guns thrown into Diablo 3-style levels. While the premise of Souls with guns sounds like a disaster, the combat and bosses are just as challenging as in other games of this nature. I do also like the Diablo level design, as for it works better with guns compared to the more cramped nature of Dark Souls and the levels are generated for replayability. There are some issues with the game in regards to combat and story, but overall I would say I am enjoying this game quite a bit. A review for the game will be up in the near future.