After hitting the streets of India, it’s time to hit the streets of Russia with the final game in the Chronicles trilogy: Assassin’s Creed Chronicles: Russia. As always, you can find the rank here. So, let’s get into it.
Taking place in 1918 Russia, the game follows Assassin Nikolai Orelov on one last assignment before retiring. His final assignment is to steal a powerful artifact from the Bolsheviks, but finds himself saving and protecting the daughter of the Tsar after her whole family was massacred. Now, he must leave with the artifact and the girl all while fighting off Templars.
In terms of plot, I found this to be the most enjoyable out of the three because it was the only one to do something different. A majority, if not all of the Assassin’s Creed story lines involve killing up a Templar food chain, and that isn’t the case here. There is no main bad guy and their little henchmen here. Instead, it is a tale about protection and escape, which I found refreshing. Also, I love the World War 1 time period, and showing the Russian government turnover of that time feels new. Other than that, all other story elements are pretty forgettable. Still, the setting and refreshing plot offers a story that can be enjoyed.
To the surprise of (hopefully) no one, this game plays just like the last two: sneaking around in a 2.5D environment and stealth killing (or not killing) to your heart’s content. Just like the last game, this one changes up the equipment to suit the setting and adds some new improvements upon the last game. Unfortunately for this game, it stands at a point where I have become tired of the spinoff series, and I now have enough time with the trilogy to see flaws that I didn’t with the previous two entries.
The last game swapped out two pieces of equipment for two new pieces, and this game does the same. The new equipment available is a winch and a rifle. The rifle is pretty self explanatory, while the winch has multiple uses, which includes being used as a grappling hook and shocking others with electrical boxes. These new pieces of equipment are my favorite out of the three because I like playing the assassin play style, and being able to snipe from a distance or shock with the winch fits that mold perfectly. Unfortunately, none of that matters because they removed brawler and made assassin the play style with the least amount to gain, making all of this worthless to me.
Most of the changes that I can think of come from the level design. There are more dimensional turns, more sniping segments, vents inside buildings to crawl around in, and more 3D areas. The level changes I think are for the better, because it makes the world feel a little more real and more, well, 3D. Other changes include splitting the amount of playable characters into two, with one holding all of the equipment and the other holding all of the powers. There are other changes as well like different enemy types, and the challenge rooms from last game are back, but the ones listed above are the only memorable ones.
One last thing to point out, which I think the previous two games have done an excellent job with, is the art style. To fit with the theme of Russia in war, the whole game has a propaganda art to it, highlighting a few colors (red) and making lines in the sky almost like sun rays. While it isn’t as vibrant as Chronicles: India, the art in this game looks incredible and sets the perfect tone for this game.
In conclusion, this game is the most forgettable in the trilogy. This game comes at a time when I am ready to leave the Chronicles games behind and get back to the main games. The game’s improvements are small, and the shift away from the assassin play style sucks. In the end, this title feels especially underwhelming even compared to the others in the trilogy, and I am glad I am now past them. Since all three of these games are so similar to each other, I decided to keep them all in one pack, but this one is going at the end of the pack.