Let's Talk About:Emotes in Post-Multiplayer Matches

Their has been a recent trend in multiplayer games, most notably shooters, that involve post game emotes. If you don't know, an emote is a way to express your emotions by body movements. Doing such things like acting like you scored a touchdown, fake-slitting your throat, etc. A lot of games have emotes, but I mainly wanted to talk about the games that have them after multiplayer matches. Some games that have these post-game emotes include: Doom, Call of Duty: Black Ops 3, Call of Duty: Infinite Warfare, and Rainbow Six Siege.

The reason why I wanted to talk about this specific kind of emote is because in my opinion, these are the worst kind of emotes. I exclude Six Siege from this list as for their emotes are few and not the worst, but I fear that soon the emotes in that game will become bad. But the other three games are terrible with emotes.

Their are two reasons why I hate this new trend: the game loses its maturity with the game and these emotes are sometimes indirectly tied with micro transactions.

Is this part of the game franchise that popularized first person shooters?

Is this part of the game franchise that popularized first person shooters?

When I played Doom single player, I remember that despite silly little things like 'Demonic Invasion In Progress' on a monitor, that the game was serious and seriously badass. One of the best things to me in the game was going through hell and finding the recordings of how you were a killing machine that could not be killed because you were just that epic. Then I went to multiplayer, and all that maturity and badassery fell when I play and at the end I do the salsa. It pains me to talk poorly about Doom, but I think that this game is the worst with its emotes as for their are so many, and they are all so childish. I'm trying to play a game that puts me in the boots of a genocidal machine, but it instead treats me like I am a child and says,'Hey! You can dab!' The title of the game literally means death and destruction and instead I'm doing a barnyard dance.

Is this part of the game franchise that has been the top selling game franchise for three years in a row?

Is this part of the game franchise that has been the top selling game franchise for three years in a row?

But the one thing that Doom doesn't do is tie their emotes to a loot chest system and can be opened with real money. The same can't be said for Call of Duty, which started back with Black Ops 3. When Black Ops 3 put in their loot chest system, it wasn't half bad. Despite needing to play a lot to open them, the loot chests only had cosmetics and their was no way that you could buy them with real money. But as of now, their is a currency system set up and their are at least 20 weapons. I'm getting off topic, but the point is that as the black market was slowly getting worse, they were adding in new taunts, which were harder and harder to get. I know people are not spending their cod points just to get taunts(or at least I hope), but the point is that not only are developers throwing in trash into the game, they are actually making it hard to access that trash and making a buck in the process.

The real question to whoever is making these taunts be put into the game is do you want to make a cheap buck and 'try to stay hip and cool with the young kids?' Or do you want your game to be taken seriously, because adding these post game taunts makes me think poorly of your game. If you want your game to be remembered in the future, then I would recommend having your game being remembered as that one game where you can do ridiculous dance moves after making a mini genocide.