A Game I Recommend: Doom(4)

I want to have more consistent writings like the five anticipated releases, so I decided to try something new. I can't say whether or not this will take off for me, but I want to talk about a game I recommend or do not recommend every week. I won't have a specific date, but I am aiming for once a week. I tried something similar to this awhile ago, and I want to try it again.

I decided to start this series with a game I recommend known as new Doom. Doom has had quite a history. While not the first FPS, the first Doom game is known as the quintessential FPS. It showed the true potential in 3D graphics, online multiplayer, mods, FPS games, and more. The game is so popular that at one point all FPS games were called Doomclones. But things did bring the series down. A third game that was different from the rest, a movie that did poor in the reviews, and time ultimately put the series into a dormant mode for more than a decade with no signs of it waking up. That is, until new Doom came out.

I have had little history with the series; only playing the first game from time to time on a computer because I was bored. Despite that, I decided to jump onto the new game...during a summer sale on Steam when the game was forty percent off. I boot up the game, turn the resolution way down to have a chance at sixty FPS on my old computer, and start to play the game. I go in expecting a basic but good-looking FPS that will keep me occupied until I find another game to take up my time, but it only took thirty seconds for me to break off my chains and crush demon skulls. After that, I just knew that this wasn't any FPS game, this was Doom. And man did I love what I played.

To me, the first part of the game was the strongest part of the entire game as for it conveyed this message to me: this game is nonstop, fast as hell, and will leave you with little time wasted. That was when I knew that this game is something special. It told me that I am not some beginner who needs to be walked through the baby steps of FPS games for the millionth time. It said here is a gun, go shoot these demon in the head, and we will worry about the consequences of our actions as well as anything unique to this game later. But my love for the game doesn't stop at its fast pace, that is only where it starts.

One of the next-best things this game does is stay true to the original while adding in new content that makes a perfect blend of old and new. The game takes inspiration from its predecessors with stuff like secret rooms that reward you with items, fast-paced gory action, lack of aiming and reloading (for the most part), and more that shows why original Doom is so influential while new elements such as weapon upgrades, a small yet entertaining story, parkour elements, challenges, and more bring the game to the modern generation of consoles and makes a big contender to other modern FPS games. This game balances these two aspects incredibly well and makes it feel like a fresh game while also reminding you of what a great FPS is.

Even the smallest details like the way your suit is presented makes your character feel that much more important.

Even the smallest details like the way your suit is presented makes your character feel that much more important.

Before moving onto the other modes of Doom, I wanted to talk about a small thing in the game that actually proved to be quite amazing: the story. To say that any of the Doom games have a deep and meaningful story is somewhat laughable. You are a gunner dude on Mars who is tasked with killing demons and closing a portal to hell. New Doom is no different in the general plot, but the little details that are added to the story made that aspect one that I loved more than a lot of others in the game. The few seconds of downtime where I learned stuff like you are a man known as 'Doom Slayer' who has been slaughtering demons for eons and is feared by all of the demons made the character I was playing go from badass to a god, and that made my experience so much better. But even the smaller moments like constantly disobeying Sam Hayden or the ending (no spoilers from me) made the game more personal and makes me want to come back for more. Ultimately, I think that the campaign for Doom shows how to properly make gameplay-heavy campaign that treats you like you know what you're doing.

The party doesn't stop at the campaign though, and while the other two modes are weaker than the campaign, they are still worth playing. The SnapMap mode is a level-editor in the game that allows users to play and share levels made by the community. While this sounds relatively basic, it's the liberties this mode allows is what makes this editor surprisingly good. I totally thought that the level editor was just going to be locked to basic content that would all bleed together, but I was honestly shocked by how diverse the levels can get. Sure, you can find levels that are just like the rest of the game, but you can also play levels that are like an RPG, a clicker game, a racing game, a parkour game, and endless horde game, a tower-defense game, and more. I remember the first level I played being a tycoon game with no enemies to shoot and bright colors. Where this mode falls a little flat is when it comes to actually building the levels. It is nothing wrong with the editor, it's just too complicated for me. Despite that, I think the level editor has a lot to offer to players who want to build anything they want, and I think that the imagination and skills of the community is quite amazing.

Multiplayer is definitely the weakest link of the game. It tries to blend the map layouts and fast-paced action of arena shooters with the character loadouts of tactical shooters and falls flat. Add onto that some of the stupid content like childish dances and you have a multiplayer mode unlike the rest of the game. Despite that, I still had fun with multiplayer, and its creative modes and fun gameplay won't leave you entirely disappointed.

Doom 2016 is surprise hit and is one of the best FPS games I have ever played. This game treated me like I knew was I was doing and showed me a older time of FPS games while injecting the new elements. Add onto that the surprisingly varied SnapMap mode and a weak-but-fun multiplayer mode and you have yourself one complete package of a game that I recommend to play.